The Story of Zigurous
Hello! I’m Adam Graham, a game developer and software engineer from Chicago. I founded Zigurous several years ago with my best friend Zach Rowe. Here’s our (condensed) story.
If you’re interested in reading our story in its entirety, I highly encourage you to check out the blog post I wrote on it — read the full story.
In 2012, Zach and I lived together in my mom’s basement while attending high school. I had taken my first programming class a couple years prior, and I knew it was something I wanted to continue pursuing. Zach was really into drawing, and he wanted to express his creativity. Both of us had a deep passion for games, and so the summer after graduating high school we decided to start making our own.
Without having any experience, we jumped into creating Flash games on the web; we thought this would be a good place to start learning. With all of the time we spent in that basement, we decided our first game would be Escape the Basement. Zach and I had so much fun making that game, and we were so excited to create more.
He and I continued to develop web and mobile games for a few years in our spare time. We were able to make a little bit of money doing this, but not nearly enough to sustain a full-time living. I was attending college during these years to get my degree in game development + computer science; this took up a lot of time. At some point in 2015 we stopped working on Zigurous as life caught up with us in different ways.
Fast forward to today. It’s been a few years since we’ve worked on anything together, but the time has come for a new era of Zigurous. Zach is on a new path in his life, and he is not working on games at the moment. I, on the other hand, have been in an artistic void and am looking to revitalize my passion for games, design, and art.
I am shifting focus to creating games that have a strong balance of play, design, and art through storytelling and self-expression. In order to achieve this, it’s time to do something bigger.. something deeper, more meaningful. No more mindless web and mobile games.
I want to build worlds and tell stories around them. I want to create games that impact people on a personal level. I want to help people, and I want to do that through my games. This is what I seek to do with this new chapter of Zigurous.
I would love your support on this journey! Feel free to reach out to me on social media or via email, email@example.com.
Peace and love,